I currently work as a Community Digital Skills Educator at Pinnguaq. I teach creative coding & electronics at InterAccess.
Plan and deliver blended (in-person and/or remote) STEAM based and essential digital literacy skills learning experiences for learners of all ages
Work in partnership with Indigenous communities to co-design and co-deliver culturally responsive and relevant programming
Travel coast to coast to coast across what is currently called Canada to deliver in-person learning opportunities in communities
Balance of teaching STEAM and digital skills while providing authentic and real-life applications.
Supported classes in digital media production techniques, including classes in:
Processing
Arduino
Electronics/ robotics
Fabrication techniques (3D printing, Laser cutting, CNC, & traditional shop tools/ techniques)
Adobe Creative Suite
Audio production & post-production
Provided support for student production work both in and outside of class
Ran events to drive community engagement, including:
SIM Night at InterAccess Spring 2018 & Winter 2018
a student takeover and exhibition at InterAccess Gallery
Get Good (September 2017 - Present)
student-led workshop series centred on skill sharing
previous workshops have included: 3D printing, code art, puppet making, sewing, creative writing, audio mixing, rapping, etc.
popMatrix(shop); (September 2017 - Present)
pop-up shop run 4 times annually for students to showcase and sell their handmade work
Ran and maintained Makerspace and Workshop facilities for student’s 24/7 access
Ordered supplies and inventory management
Maintenance and support for tool usage
Organization of support time for students including both peer-to-peer and staff led support
Planning and delivery of Hack the ROM outreach program:
Partnership with schools across Ontario to foster digital literacy and Indigenous knowledge sharing
Onsite classroom visits in schools across the province to deliver museum-learning and lessons in game design
Working with students throughout their school year to develop video games centred on respectful sharing of Indigenous knowledge
Delivered experiential hands-on activities tied to Ontario curriculum
Cultivated digital literacy through 3D printing, coding, digital storytelling, and game design
Guided arts activities to foster appreciation and interpretation of the ROM’s collection
Fostered creative problem solving through design challenges focused around themes and topics at the Museum
Facilitated creation of learning connections between Making activities, ROM collections and Ontario curriculum
Supported ROM educators in content delivery and classroom management
Ordered supplies and equipment to maintain the space and run programs
Developed tool and space usage guidelines
Facilitated special events
Planning and delivery of multi-session workshops in:
Arduino
Processing
Networking & interactivity
Installation art
555 Timer chips
Soldering
Electronics
Basics of audio
Education of adult participants in programming and interactive installation projects
Introduced participants to Arduino and Processing
Assisted in organizing and hosting tournaments
Ran practice, including developing strength training program
Led stretching and guided athletes through mobility training
Attended tournaments and organized athletes
Led community engagement initiatives and enabled volunteering
Administrative tasks including:
Organizing transit and hotels for tournaments
Booking gym space
Communications with the athletes
Communications with facilities and athletics staff
Budgeting and fundraising
Planning, delivery and budgeting of a 3-month after-school program
Engaged and managed classes of 20 children aged 5-12
Facilitated learning in topics of Science, Technology, Engineering, Art and Math (STEAM) including:
3D printing
Electronics
Iterative design
Scientific method
Encouraged development of empathy and design thinking skills
Fostered development of leadership, teamwork, communication, and community
Led groups of 40 students around the ROM
Planning and delivery of a 6-week program for ages 9-12
Engaged children in topics related to coding, electronics, and 3D design and printing
Led 1.5 hour sessions including instruction and hands-on experimentation
Oversaw operation of all waterfront activities including Canoeing, Kayaking, Windsurfing, Sailing, Diving, Synchro and Swimming
Advised and evaluated Activity Heads and Staff
Defined and instructed waterfront safety practices for a staff team of 80 individuals
Directly supervised a team of 20 swim instructors and lifeguards on a daily basis
Wrote policy on Missing Persons, Water Searches, Land Searches, Fire Protocol, Lockdown Protocol, and Extreme Weather Protocol
Standard First Aid with CPR C Instructor/ Examiner
Lifesaving Examiner
Swim and Lifesaving Instructor
Created Windsurfing instructional program
Designed durable all-ages visitor experience for a 7-week long exhibition of Thymio robots
Corresponded with the President of L'Association Mobyasa on exhibition design and layout
Designed interactive and educational activities to teach the basics of coding and robotics
Programmed unique modes to enable specific robotic behaviours
Designed and laser cut objects for the robots to interact with
Assisted in shaping content delivery for school groups Kindergarten - High School
Guided members of the public of all ages through the exhibition
Led school groups K-12 through interactive exhibitions focused on digital learning
Explained and facilitated activities relating to:
Virtual Reality
Robotics
Electronics
Programming
Game Design
Interaction and Immersion Design
Augmented Reality
Stop Motion Animation
Green Screen and video production
Teaching Assistant – Computational Arts - Toronto Metropolitan University
Social Media Marketer - Digital Media Zone at Toronto Metropolitan University
Rogers Communication Centre Media and Facilities Assistant - Toronto Metropolitan University
Podcamp 2013 Technical Assistant - Toronto Metropolitan University
Swim Instructor - City of Ottawa, Miles Nadal JCC, Camp Oconto